NICE. And fast, too. There seems to be slightly more window blind flicker (that was one of the big issues of the material that I was trying to deinterlace), but not very much. I tried modifying it a bit, namely: - putting in smoothdeinterlace as the bobber - changing the cthresh value (some oft the CGI logos in my material are quite sharp and can cause tdeint to think some parts of the frame are combed) - adding FieldDeinterlace for postprocessing (vinverse does not seem to work quite as well for the material I have, although I haven't played with the parameters yet) like so: smoothie = IntFootage.SmoothDeinterlace(tff=false, doublerate=true,lacethresh=0) #! You might have to change the tff parameter tdeint(mode=1,full=false,cthresh=7,tryweave=true,edeint=smoothie) FieldDeinterlace(map =false, blend=true, dthreshold=3) and I must say I REALLY like the results. Much more elegant than my two-pronged approach. Most artifacts I found to be pretty much invisible in real time playback. It makes for a fast and effective all-rounder. Thanks for the tip!